2024 LC XXIII Weapons Rules

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Lionclaws
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2024 LC XXIII Weapons Rules

Post by Lionclaws »

3. WEAPONRY
3.1.CHRONO AND VELOCITY/ENERGY LIMITS
3.1.1. Velocity reducers are NOT allowed.
3.1.2. Players must report to chrono with a fully functioning weapon (Battery in place ready to
fire) and an empty mag for each weapon being Chrono’d. Each Weapon will be checked
for functionality before being passed to Chrono Check-in. Players may only Chrono 3
weapons per trip.
3.1.3. OLCMSS standard chrono limit is 1.55 Joules (<366fps). We recognize velocities may
fluctuate with environmental variables; it is the player’s responsibility to stay within the
specified limits. Player ignorance of how their weapon system may function is not an
excuse. All weapons will be chronographed using Bio .30 gram BBs and the energy must
be less than 1.55 Joules. With .30 gram BB’s 1.55 Joules chronos at 333 fps.
For your own reference:
A weapon firing .25 gram BB’s at 1.55 Joules will chrono at 365 fps
A weapon firing .20 gram BB’s at 1.55 Joules will chrono at 409 fps
If a gun is over the OK range, the Chrono Marshall will immediately check the weapon. If
he duplicates an unsafe reading, the Airsoft weapon will not be allowed in the game.
3.1.4. GBBR procedures
a. Arrive at chrono with your gun and magazines completely unloaded; bring a can of
green gas or propane (with adapter).
b. Show that your magazine is not gassed by depressing the release valve.
c. Gas the magazine.
3.1.5. HPA procedures
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a. Arrive at chrono with your gun & magazines completely unloaded; bring any
required tools needed to adjust your system.
b. A tournament lock MUST be present
REGULAR CHRONO
3.1.6. General FPS limit is <366 (1.55 Joules) GO…there is NO caution range. This also
includes Weapons mounted on vehicles (SAW).
SNIPER CHRONO
3.1.7. All sniper weapons will be chrono checked using PROVIDED 0.30g “ECO” BB’s.
3.1.8. Sniper FPS limit is <570 fps (3.8 Joules) NO GO > 570 FPS…there is NO caution range
3.1.9. SNIPER WEAPONS MINIMUM ENGAGEMENT DISTANCE IS 100’
3.1.10. If a gun fires in the NO GO range, the Chrono Marshall will immediately check the
weapon. If he duplicates the NO GO FPS, the Airsoft weapon will immediately be red
tagged.
3.1.11. A red-tagged gun has three options:
a. The player leaves the AO with the Airsoft weapon.
b. The player tunes the weapon to below “Caution” spec and re-chronos the
gun.
c. The Airsoft weapon is locked in secure storage and returned at the end of the
event.
3.1.12. All Airsoft weapons are subject to staff spot checks throughout the event.
3.1.13. Chrono checking will be available on Friday afternoon/evening (see schedule), and again
on Saturday morning (see schedule).
3.1.14. Any un-tagged guns found in the game are grounds for immediate disciplinary action. It is
the player's responsibility to make sure his/her gun is properly inspected and tagged
before the game.
3.1.15. All Airsoft weapons including non-blowback pistols and CO2 powered pistols, but
excluding gas blowback pistols, must be chrono’ed.
SMG, PISTOL, SHOTGUN
3.1.16. NO MAG ADAPTERS ALLOWED
3.1.17. SMG and pistols can fire full auto (Burst mode only.) Must observe Rifleman
engagement which includes SEMI ONLY inside buildings. AN SMG IS NOT A SAW
3.2.PLAYER CLASSES (Rifle/SAW/Heavy Weapons/Grenadier)
3.2.1. Squads will be composed of riflemen, a SAW Gunner(s), and a Heavy Weapon specialist.
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3.2.2. Your CLASS is pre-determined by your squad leader, who will report your role in advance
to staff. Contact your squad leader through the LC forum to request a special class.
3.3.RIFLE class
3.3.1. Riflemen are limited to commercially available non-winding magazines that only carry 200
BBs or less. Midcap, Standard and low-cap mags (e.g. STAR magazines) are welcome if
they meet this criteria. MID-CAP/LOW-CAP only. NO BOX MAG.
3.3.2. Riflemen may carry as many legal magazines as they can fit on their person.
3.3.3. All riflemen MUST respect the land by using Bio degradable BBs in their guns
3.4.SAW class
3.4.1. Each squad will have a designated SAW (squad automatic weapon) gunner(s). A SAW
gunner may use electric or manual winding magazines (box, c-mag, or other large
volume bulky style – no conventional hi-caps) with his weapon, and has no restrictions on
ammunition capacity. Only he/she is allowed to use such magazines, and such
magazines can only be used with approved Lion Claws SAW weapons (defined below).
3.4.2. Guns that are faithful recreations of belt-fed firearms qualify as SAWs. This includes (but
is not limited to) the M60, M249, M240, MG42, RPK, RPD,PKM, Shrike, and similar
models. NO MP5's, M-16s, MG36s, or non SAW weapons.
3.4.3. Light Machine guns such as Stoner 63 or Mk23 variants are permitted. If you don’t see
your weapon on the list, DON’T assume it is approved. When in doubt, please email or
contact Chief of Staff PRIOR TO EVENT.
3.4.4. It is ok for a SAW gunner to use non-winding rifleman magazines in his/her SAW.
3.4.5. Squads may replace their SAW gunner position with a Rifleman (the SAW slot is
optional).
3.4.6. Sniper/Spotters may not be SAW gunners.
3.5.SNIPER and ASSIST Class
3.5.1. Each Platoon will have one assigned recon/sniper team as determined by mutual consent
between Platoon Lt., and game control staff.
3.5.2. Each team consists of two individuals, a SNIPER and a SPOTTER.
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3.5.3. The SNIPER from each team may use sniper FPS qualified weapons. Sniper FPS
weapons must be a bolt action rifle ONLY using Gas or Spring. Exception to this rule are
below as outlined in i through v. Must obtain approval from PLT.
a. must be faithful reproduction of real world Sniper rifle (ie SR25.etc)
b. must shoot in a single shot fashion.
c. must mount a scope with minimum magnification of 4x or greater.
d. Real steel counterpart must shoot 7.62x51mm NATO or larger round (meaning no
Mk12 or SPR style rifles)
e. any semi-automatic rifles MUST be modified in a way that full auto is disabled and
complete disassembly is required to restore full-auto function (No MosFet limiting
programming allowed
3.5.4. The spotter follows all riflemen rules for his/her weaponry.
3.5.5. SNIPER and SPOTTER players may wear ghillie suits during deployment if so disired.
3.5.6. Sniper FPS class weapons have a minimum engagement distance of 100 feet.
3.5.7. Platoon Lt. Is responsible for the actions of his sniper/spotter team at all times
3.6.ABSOLUTELY NO magazine-sized high-cap magazines requiring manual winding are allowed!

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