Bulldog Prep

Operation Bulldog Forum for announcements for and discussing Best of USA Marketing's Operation Bulldog
MechanicSeraph
soldier
Posts: 2
Joined: Fri Aug 02, 2013 9:10 pm

Re: Bulldog Prep

Post by MechanicSeraph » Sat Aug 03, 2013 7:54 pm

Is some sort of hearing protection recommended for this Operation?

Besides the midcaps and bio bb's what other items do you recommend for a first timer to include with their kit.

One other thing, what are the medic rules for this OP? If they are already on here where can I find them?

Dark Paladin
sergeant
Posts: 53
Joined: Tue Jan 24, 2006 12:13 pm
Location: Outpost Command Orange Seven
Contact:

Re: Bulldog Prep

Post by Dark Paladin » Mon Aug 05, 2013 9:15 am

hooker wrote:Hey man thank you, that does help! When you say game control though, what are you referring to?
That would be John's Chief of Staff along with their staff members who make this event possible.
zmonster wrote:RFI on full face protection,

Have shooters asking about what that means, will a shemagh work?
Shemagh's are an option. Other options can be neoprene half masks that you find at airsoft retailers, or if you have the cash, the Revision protective face masks. Because of the possibility that you will find yourselves fighting within buildings in tight corridors, the idea is to prevent your face from being bloodied by a hail of BBs or chipping your teeth from accidental near encounters. I personally am comfortable running with shemaghs, but I have seen the results of close encounters with BBs. . . it ultimately boils down to what you are comfortable with in the risk/benefit ratio.
MechanicSeraph wrote:Is some sort of hearing protection recommended for this Operation?

Besides the midcaps and bio bb's what other items do you recommend for a first timer to include with their kit.

One other thing, what are the medic rules for this OP? If they are already on here where can I find them?
Hearing protection is entirely up to you. If/when opfor throw ThunderBs to clear the room you are in, there will be a loud bang (which is the nature of the simulation). If you work in a industry that requires sensitive hearing as your day job or you just have sensitive hearing in general, then you should seriously consider having hearing protection. The likelihood of you getting tinnitus is relatively small, but the risk still exists when participating in an event like this. Just be aware of the tradeoffs if you decide to go with cheap ear plugs, as they will severely degrade your situational awareness where it is crucial to your longevity on the field. I personally run with MSA Sordins, which dampens sudden loud noises, amplifies ambient background noise, and allows me to patch in 2 separate radios when I have to lead a platoon.

Kit checklist will be provided as part of your player's packet.

And by the same token, medic rules will also be address in the player's packet.
Last edited by Dark Paladin on Tue Aug 06, 2013 9:08 am, edited 1 time in total.
Its not about how many people I have killed, it is about how I get along with people that are still alive.

Zmonster
corporal
Posts: 21
Joined: Sun Jan 20, 2013 9:35 am
Location: Fort Stewart, GA
Contact:

Re: Bulldog Prep

Post by Zmonster » Mon Aug 05, 2013 7:25 pm

Dark Paladin wrote:
hooker wrote:Hey man thank you, that does help! When you say game control though, what are you referring to?
That would be John's Chief of Staff along with their staff members who make this event possible.
zmonster wrote:RFI on full face protection,

Have shooters asking about what that means, will a shemagh work?
Shemagh's are an option. Other options can be neoprene half masks that you find at airsoft retailers, or if you have the cash, the Revision protective face masks. Because of the possibility that you will find yourselves fighting within buildings in tight corridors, the idea is to prevent your face from being bloodied by a hail of BBs or chipping your teeth from accidental near encounters. I personally am comfortable running with shemaghs, but I have seen the results of close encounters with BBs. . . it ultimately boils down to what you are comfortable with in the risk/benefit ratio.
zmonster wrote:Is some sort of hearing protection recommended for this Operation?

Besides the midcaps and bio bb's what other items do you recommend for a first timer to include with their kit.

One other thing, what are the medic rules for this OP? If they are already on here where can I find them?
Hearing protection is entirely up to you. If/when opfor throw ThunderBs to clear the room you are in, there will be a loud bang (which is the nature of the simulation). If you work in a industry that requires sensitive hearing as your day job or you just have sensitive hearing in general, then you should seriously consider having hearing protection. The likelihood of you getting tinnitus is relatively small, but the risk still exists when participating in an event like this. Just be aware of the tradeoffs if you decide to go with cheap ear plugs, as they will severely degrade your situational awareness where it is crucial to your longevity on the field. I personally run with MSA Sordins, which dampens sudden loud noises, amplifies ambient background noise, and allows me to patch in 2 separate radios when I have to lead a platoon.

Kit checklist will be provided as part of your player's packet.

And by the same token, medic rules will also be address in the player's packet.


Will relay the face pro to the People in my Platoon,

Thanks

Sal
Proud Soldier and Veteran
Member of 1st SFAOC
Third Coast Airsoft

MechanicSeraph
soldier
Posts: 2
Joined: Fri Aug 02, 2013 9:10 pm

Re: Bulldog Prep

Post by MechanicSeraph » Mon Aug 05, 2013 7:32 pm

Thanks for your response on the questions.

AirBender
soldier
Posts: 7
Joined: Fri Aug 02, 2013 11:10 am

Re: Bulldog Prep - Game Control

Post by AirBender » Wed Aug 07, 2013 9:22 am

Any 'Game Control' on the BD forum yet?

Zmonster
corporal
Posts: 21
Joined: Sun Jan 20, 2013 9:35 am
Location: Fort Stewart, GA
Contact:

Re: Bulldog Prep

Post by Zmonster » Wed Aug 07, 2013 1:11 pm

Another RFI on the use of cold smoke, is it allowed?
Proud Soldier and Veteran
Member of 1st SFAOC
Third Coast Airsoft

Dark Paladin
sergeant
Posts: 53
Joined: Tue Jan 24, 2006 12:13 pm
Location: Outpost Command Orange Seven
Contact:

Re: Bulldog Prep

Post by Dark Paladin » Wed Aug 07, 2013 2:22 pm

Zmonster wrote:Another RFI on the use of cold smoke, is it allowed?
Unless something has changed and Game Control says otherwise, we have used cold smokes at BD before. If I were you I would wait for Game Control to confirm before ordering any.
Its not about how many people I have killed, it is about how I get along with people that are still alive.

Pope
captain
Posts: 169
Joined: Thu Jul 14, 2011 4:06 pm
Location: Texas

Re: Bulldog Prep

Post by Pope » Wed Aug 07, 2013 6:00 pm

Backdraft wrote:I will be driving in from Beaumont TX, if any one on the way is interested in car pulling just let me know. Also my brother would like to know if RV's are permitted at the camp site.
RVs are permitted with the exception of large RVs with advertisement graphics. The military would prefer to stay away from anything that flashy. There are no hookups and the RV will need to be self contained. I will be in Gatesville this weekend and post a listing of local services. I will include a local campsite if there is one within reasonable distance.

FYI - individual vehicles that are "wrapped" with graphics are not a problem.
Pope OLCMSS Chief of Staff

OP Bulldog IX (CoS)
OP Irene XIII (PL)
OP Homeland
OP Bulldog VIII (CoS)
OP Irene XII (CoS)
OP Irene XI
OP Bulldog VII (CoS)
OP Irene X
OP Southern Comfort
OP Irene IX

Dulce et decorum est pro patria mori

Pope
captain
Posts: 169
Joined: Thu Jul 14, 2011 4:06 pm
Location: Texas

Re: Bulldog Prep

Post by Pope » Wed Aug 07, 2013 6:05 pm

Hilt wrote:How does one go about requesting a specialist spot on their squad? I have an M79 thats itching for some use.
Once the final squad assignments are set (tentative for the 15th) you can work that out with your particular squad leader.
Pope OLCMSS Chief of Staff

OP Bulldog IX (CoS)
OP Irene XIII (PL)
OP Homeland
OP Bulldog VIII (CoS)
OP Irene XII (CoS)
OP Irene XI
OP Bulldog VII (CoS)
OP Irene X
OP Southern Comfort
OP Irene IX

Dulce et decorum est pro patria mori

Pope
captain
Posts: 169
Joined: Thu Jul 14, 2011 4:06 pm
Location: Texas

Re: Bulldog Prep

Post by Pope » Wed Aug 07, 2013 6:14 pm

MechanicSeraph wrote:Is some sort of hearing protection recommended for this Operation?

Besides the midcaps and bio bb's what other items do you recommend for a first timer to include with their kit.

One other thing, what are the medic rules for this OP? If they are already on here where can I find them?
Medic Rules will be convered in detail on the WARNORD.

Midcaps and bios are a good start. Triple the amount of consumables you were thinking - water, food, batteries, etc.... For hardware - I recommend at least 1 backup for everything. I will post a more thorough inventory.

Hearing protection? Good question. Hearing protection is not required. BUT you do run a risk from a lucky bb hit AND, AND, AND the risk of being in a 10 X 10 room when a Thunder B goes off. I have seen simple earplugs more and more often on CBQ fields due to this. So do what is best for you. If you decide to wear hearing protection you will likely not be alone.
Pope OLCMSS Chief of Staff

OP Bulldog IX (CoS)
OP Irene XIII (PL)
OP Homeland
OP Bulldog VIII (CoS)
OP Irene XII (CoS)
OP Irene XI
OP Bulldog VII (CoS)
OP Irene X
OP Southern Comfort
OP Irene IX

Dulce et decorum est pro patria mori

Pope
captain
Posts: 169
Joined: Thu Jul 14, 2011 4:06 pm
Location: Texas

Re: Bulldog Prep

Post by Pope » Wed Aug 07, 2013 6:21 pm

Dark Paladin wrote:
Zmonster wrote:Another RFI on the use of cold smoke, is it allowed?
Unless something has changed and Game Control says otherwise, we have used cold smokes at BD before. If I were you I would wait for Game Control to confirm before ordering any.
COLD SMOKE ONLY. Please make sure your squad leader inspects it to cover your ass. For those of you reading this and wondering if what you have Cold Smoke - the answer is likely "NO" so please leave it at home. No fireworks or any other smoke device that requires a flame or ejects a flame.

Your best bet is always to show your squad leader your gear: rifle, pistol, rubber knife, grenades (distraction/expelling/smoke). It will give you the security of a second set of eyes on your situation and give your SL knowledge of who has what and how to use the entire squad as a weapon. It would suck if the SL was looking at a situation and thinking, "Man I wish I had some smoke." not knowing you had a backpack full.
Pope OLCMSS Chief of Staff

OP Bulldog IX (CoS)
OP Irene XIII (PL)
OP Homeland
OP Bulldog VIII (CoS)
OP Irene XII (CoS)
OP Irene XI
OP Bulldog VII (CoS)
OP Irene X
OP Southern Comfort
OP Irene IX

Dulce et decorum est pro patria mori

Backdraft
soldier
Posts: 10
Joined: Sun Apr 10, 2011 4:47 pm

Re: Bulldog Prep

Post by Backdraft » Thu Aug 08, 2013 6:33 pm

Are helmets going to have a color rule?
CTT2 (SW) Navy vet
OPBD 6,7 & 8

Dark Paladin
sergeant
Posts: 53
Joined: Tue Jan 24, 2006 12:13 pm
Location: Outpost Command Orange Seven
Contact:

Re: Bulldog Prep

Post by Dark Paladin » Mon Aug 12, 2013 10:59 am

Backdraft wrote:Are helmets going to have a color rule?
Game Control will announce which colors are off limits for head covers. This is only so that there will be no confusion on IDing NPCs and staff on the field. This will most likely be covered in the player's packet.
Its not about how many people I have killed, it is about how I get along with people that are still alive.

Pope
captain
Posts: 169
Joined: Thu Jul 14, 2011 4:06 pm
Location: Texas

Re: Bulldog Prep

Post by Pope » Mon Aug 12, 2013 6:01 pm

Backdraft wrote:Are helmets going to have a color rule?
Yes. Head cover - hats and helmets - need to match the primary color of your uniform. They do not have to match the pattern (although preferred). So if you are US forces - tan head cover. If you are Russian/Syrian - green head cover.
Pope OLCMSS Chief of Staff

OP Bulldog IX (CoS)
OP Irene XIII (PL)
OP Homeland
OP Bulldog VIII (CoS)
OP Irene XII (CoS)
OP Irene XI
OP Bulldog VII (CoS)
OP Irene X
OP Southern Comfort
OP Irene IX

Dulce et decorum est pro patria mori

Pope
captain
Posts: 169
Joined: Thu Jul 14, 2011 4:06 pm
Location: Texas

Re: Bulldog Prep

Post by Pope » Tue Aug 13, 2013 9:11 am

I scouted Gatesville this past weekend. There are plenty of hotels and 2 RV campgrounds (although both looked a little full). For tent camping - the closest thing I saw was Mother Neff State Park. I am not familiar with the facilities there. If tent camping - I recommend camping in the designated camping area across from the AO. DO NOT CHOOSE YOUR OWN CAMPSITE. There will be a Camping Admin as well as Parking Admins to get you to the right place.

Gatesville has an HEB (groceries) and a 24 Hour WalMart.

There are plenty of local restaurants including your standard fast food chains and some local offerings. One warning on the local places - they are not in a hurry so you shouldn't be. Good food - just relax. There are a couple of places open 24 hours in case you are arriving late Friday.
Pope OLCMSS Chief of Staff

OP Bulldog IX (CoS)
OP Irene XIII (PL)
OP Homeland
OP Bulldog VIII (CoS)
OP Irene XII (CoS)
OP Irene XI
OP Bulldog VII (CoS)
OP Irene X
OP Southern Comfort
OP Irene IX

Dulce et decorum est pro patria mori

Post Reply

Return to “Bulldog - Military Simulation War Game Exercise with Airsoft weapons”